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Project Citation: 

Lomba, Lucia, Fiuza Fernandez, Alba, Soto, Jorge, and Pino Juste, Margarita. Study of the knowledge about gamification of Degree in Primary Education students. Ann Arbor, MI: Inter-university Consortium for Political and Social Research [distributor], 2022-02-28. https://doi.org/10.3886/E163621V1

Project Description

Summary:  View help for Summary Gamification refers to the use of game mechanics in non-recreational environments, such as the school environment, in order to enhance motivation, concentration, effort, commitment and other positive values ​​common to all games. Gamification allows us to establish clear objectives that are presented to be overcome. It also offers constant feedback, shows the progression of students, recognizes their effort and it guides them over the course of the teaching and learning process. The aim is to measure the knowledge of future teachers about gamification as a didactic resource. The sample is composed of 164 students of the Degree in Primary Education in Galicia (Spain). The scale obtains a reliability of 0.94 α. The index of Kaiser-Meyer-Olkin (KMO) provides a value of 0.932 and Bartlett's test of sphericity (c2 = 2739,793; gl = 351, p<.000), ensuring that the factor analysis is right, and the model achieves a good fit. The students of the Degree in Primary Education have not heard of the term gamification, but still consider feasible its implementation in the school environment. The students feel that they don’t know enough about this teaching resource, and they are afraid of not achieving the curricular objectives using it as they have no control over the content to be taught.

Scope of Project

Subject Terms:  View help for Subject Terms gamification; innovation; college students; teaching methods; learning
Geographic Coverage:  View help for Geographic Coverage Galicia, Spain
Time Period(s):  View help for Time Period(s) 1/2019 – 5/2019
Collection Date(s):  View help for Collection Date(s) 1/10/2019 – 5/1/2019
Universe:  View help for Universe The group studied is composed of the students of fourth and last year of the faculties of Science Education in the Degree in Primary Education, in the Autonomous Region of Galicia, belonging to the University of Vigo (campuses of Ourense and Pontevedra), University of Santiago de Compostela (campuses of Lugo and Santiago) and to the University of A Coruña, with a total of 164 students. All of them have marked informed consent to participate in this study. The average age is 23, with a minimum of 21 and a maximum of 48. As usual in education studies, there is a marked feminization, with 17.7% male and 82% female.
Data Type(s):  View help for Data Type(s) other
Collection Notes:  View help for Collection Notes The instrument is composed of 4 questions (two closed-ended questions and two on a scale) and a Likert scale of 27 questions to be answered in a range from 1 to 5, with 1 being the minimal degree of agreement and 5 the maximum agreement with each one of the statements. 

Methodology

Response Rate:  View help for Response Rate
164 students.
All of them have marked informed consent to participate in this study.
The average age is 23, with a minimum of 21 and a maximum of 48. As usual in education studies, there is a marked feminization, with 17.7% male and 82% female.
Sampling:  View help for Sampling The sampling was selected as a convenience of all the faculties of Science Education in the Degree in Primary Education, in the Autonomous Region of Galicia, belonging to the University of Vigo (campuses of Ourense and Pontevedra), University of Santiago de Compostela (campuses of Lugo and Santiago) and to the University of A Coruña.
Data Source:  View help for Data Source The data source was by google forms and we tabulated to SPSS
Collection Mode(s):  View help for Collection Mode(s) on-site questionnaire
Scales:  View help for Scales To answer the questions posed in this study, an ad hoc scale has been used to measure the knowledge of future teachers about gamification as a didactic resource. In order to know the opinion on the use of this resource in the school environment, three indicators have been identified: the possibility of application, the opportunities for use and its level of integration in the classroom. And, to know the difficulties for their integration in the classroom, they have asked directly about different situations that may lead to problems.  The instrument is composed of 4 questions (two closed-ended questions and two on a scale) and a Likert scale of 27 questions to be answered in a range from 1 to 5, with 1 being the minimal degree of agreement and 5 the maximum agreement with each one of the statements. As reliability coefficient, Cronbach’s alpha, was used, with a result of α 0.94, so the scale has an excellent internal consistency. 
Weights:  View help for Weights
The extraction method to research the knowledge about gamification, maximum likelihood, two sampling adequacy indicators were calculated: a) Kaiser-Meyer-Olkin (KMO) index that offers a value of .932, considered very good and indicating that the correlations between pairs of items can be explained by the rest of the selected items, b) the Bartlett’s test of sphericity (c2 2739.793; gl=351, p<.000) showing that the items are not independents, guarantying that the factor analysis is suitable and the model obtains a good fit.  The questionnaire was evaluated by the commission of the "Education, Sports and Health" doctoral program of the University of Vigo, who considered that given the nature of the study and that the participants were of legal age, it was not necessary to send the project to the committee of ethics since observational studies where personal data that can identify the interviewee are not requested or these are generally computed, only informed consent is necessary based on guidance from the Biomedical Research Law 14/2007. Therefore, the study was conducted following the ethical standards laid down in the Declaration of Helsinki (Hong Kong revision, September 1989) and in accordance with the EEC Good Clinical Practice guidelines (document 111/3976/88, July 1990).

Unit(s) of Observation:  View help for Unit(s) of Observation students, individuals
Geographic Unit:  View help for Geographic Unit Galicia

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