Gameplay Telemetry for a Block-based Programming Game
Principal Investigator(s): View help for Principal Investigator(s) Gregory Chung, University of California-Los Angeles
Version: View help for Version V1
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To view the citation for the overall project, see http://doi.org/10.3886/E195666V1.
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When evaluating performance-based assessments where the user is tasked to solve problems with clearly specified goals, then the expected optimal event sequence can be defined for each problem situation. To computationally evaluate user performance, one can calculate the distance to optimal performance, which measures how close a user’s event sequence is as compared to the optimal event sequence in any given situation. Here, we will describe the algorithm and software code used to calculate this distance for a block-based coding game. The goal of this report is to enable the reader to program her own code for problems and tasks, where such optimal performance is defined.
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