Gameplay Telemetry for a Block-based Programming Game
Principal Investigator(s): View help for Principal Investigator(s) Gregory Chung, University of California-Los Angeles
Version: View help for Version V1
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Project Citation:
Chung, Gregory. Gameplay Telemetry for a Block-based Programming Game. Ann Arbor, MI: Inter-university Consortium for Political and Social Research [distributor], 2023-12-08. https://doi.org/10.3886/E195666V1
Project Description
Summary:
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This project explored developing telemetry-based measures related to computational thinking (CT)
processes of young children use as they used a game-based programming game, codeSpark Academy. Associations between CT processes and an external measure of CT, TechCheck, was also explored.
The data file include: (a) codebook for the datasets; (b) raw telemetry; (c) ratings of each game level against CT processes; (d) game level solutions; (e) student background information; (f) pretest and posttest data; and (g) ratings of each game test items against CT processes
The data file include: (a) codebook for the datasets; (b) raw telemetry; (c) ratings of each game level against CT processes; (d) game level solutions; (e) student background information; (f) pretest and posttest data; and (g) ratings of each game test items against CT processes
Funding Sources:
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Institute of Education Sciences, U.S. Department of Education (R305A190433)
Scope of Project
Subject Terms:
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games;
educational assessment;
telemetry;
process data
Geographic Coverage:
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Los Angeles
Time Period(s):
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1/1/2021 – 12/31/2021
Collection Date(s):
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1/1/2021 – 12/31/2021
Universe:
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First grade (n = 37) and third grade (n = 36) students from a public charter school.
Data Type(s):
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event/transaction data;
observational data;
other;
survey data
Methodology
Response Rate:
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During winter 2021 and fall 2021, students from first and third grade were recruited (two classrooms per grade) at a charter school. Students came from socioeconomically disadvantaged families. 56% were English learners and 96% were of Hispanic or Latino ethnicity. The pretest was given one week before the students started playing codeSpark Academy. The intervention took place over the course of six weeks in which players were given six weekly lessons that illustrated the different computational constructs in context of the game levels. Students were encouraged to continue playing codeSpark Academy outside of class. One week after the intervention, the posttest was given.
Unit(s) of Observation:
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Students
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