Replication data for: Entrepreneurial Innovation: Killer Apps in the iPhone Ecosystem
Principal Investigator(s): View help for Principal Investigator(s) Pai-Ling Yin; Jason P. Davis; Yulia Muzyrya
Version: View help for Version V1
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Project Citation:
Yin, Pai-Ling, Davis, Jason P., and Muzyrya, Yulia. Replication data for: Entrepreneurial Innovation: Killer Apps in the iPhone Ecosystem. Nashville, TN: American Economic Association [publisher], 2014. Ann Arbor, MI: Inter-university Consortium for Political and Social Research [distributor], 2019-10-11. https://doi.org/10.3886/E112783V1
Project Description
Summary:
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The mobile applications (apps) industry has exhibited rapid entry and growth in the midst of a recession. Using unique data from the iPhone application ecosystem, we examine how the development of "killer apps" (apps appearing in the top grossing rank) varies by market and app characteristics. We find that previous app experience and no updating increase the likelihood of becoming a killer game app, while more updates increase the likelihood of becoming a non-game killer app. Development opportunities, level of competition, and demand preferences are possible drivers of the opposing innovation process results in game and non-game markets.
Scope of Project
Subject Terms:
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mobile apps
JEL Classification:
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L26 Entrepreneurship
L63 Microelectronics; Computers; Communications Equipment
L86 Information and Internet Services; Computer Software
O31 Innovation and Invention: Processes and Incentives
L26 Entrepreneurship
L63 Microelectronics; Computers; Communications Equipment
L86 Information and Internet Services; Computer Software
O31 Innovation and Invention: Processes and Incentives
Geographic Coverage:
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united states
Data Type(s):
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event/transaction data
Methodology
Data Source:
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Google Play, iTunes
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